just some thoughts on freestyle fixed / 700cmx / FTB / 26fixed

okay so first off I give to you two videos, one BMX, one skateboarding

so what links ’em? I’m thinking speed. the most impressive/exciting tricks or lines in these are the mad fast ones (for me at least) and it’s a mix of style, technique and speed that makes for a stokifying video part. So I’m watching fixed gear edits and I’m thinking exactly how fast can we go whilst maintaining style and precision? I mean bunnyhops are harder to go higher when youre going fast, you have to pull up much much harder than you usually do to get the same height as you’re not likely to be able to use your pedal stroke to power it as much, so you basically need to man up on that one – but then ontop of that if you’re going mad fast you’re legs are going to be spinning so it’s going to be harder to keep precision. Are larger gear ratios the answer? maybe to a certain extent. Maybe it’ll be commonplace to have two ratios running at any one time to switch between different terrain/styles, or maybe even seperate freestyle fixed setups all together. I don’t know. some of the japanese riders go mad fast and they’re super fun to watch, but I’m thinking generally if the fixed drivetrain may have more limitations than we originally anticipated… or maybe we’re just focusing too much on adopting aspects of BMX and skateboarding that exist already, and we should focus on tricks that are more suited to the fixed drivetrain. I’m undecided. no actually I don’t really care that much. whatever’s fun I guess, but there’s going to be a point where style and speed are going to play a big factor i.e. in the progression of edits and films surrounding the fixed freestyle scene…
sorry if you read all that to find I have no conclusion I’m just lulling over ideas. have some more busenitz

4 responses to “just some thoughts on freestyle fixed / 700cmx / FTB / 26fixed

  1. surely one of the attractive traits of fixed is not what can be done but what cant. The freedom comes from the limits that are imposed by having a fixed wheel. The same for BMX, restriction down to wheel size, seat height, gearing, the same for skating. As much as someone might want to ride the tour de france on a bmx or i’m sure i could skateboard the 5 miles to bournemouth this afternoon i wont.
    maybe find the limitations then push them until the pop under pressure then go back and refine, then the style will come. Maybe ?
    there are great things happening in fixed as you know and just like all things there’s another stupid side that we all have to experience before we can start to find our own way, One thing to explore would be jumping, in Supercross most of the jumping is done by using seat bounce, something the bmxrs and MTB riders dont do but it’s the moto equivalent of the ollie. It’s definitely possible to do it on fixed as i’ve tried it myself and you can do it no matter where your feet are (although it helps to have good placement) as it’s about the push down on the seat and not so much the power generated by the push down on the pedal. Here’s how it’s done. Now please no fuckin tailwhips but more stand up wheelies flatout. x http://www.youtube.com/watch?v=MC3LNcWNWuQ

    • interesting approach, I’ll have to experiment with that seatbounce thing next time I ride on the dirt. I think the frustration comes when there is comparison, for example between fixed freestyle and BMX, and the relative limitations between the two. I guess one way to go about it is to find the advantages of fixed and exploit them, but then we would have a lot of riding backwards and circus tricks. It’s a tricky balance

      I’ll definitely experiment with the seatbounce thing, thanks for the comment

  2. I think you’d benefit from some Kilian Martin unless its already been posted…

    Yes double airwalk, and a railside off steps some lovely stuff here…

    • seen that, it’s mad impressive but not what i’m about really. i think i might have posted that at some point but thanks anyway, it’s nice to see people appreciate originality

      mikey

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